New Game of Thrones RPG Trailer Revealed

By on March 16, 2012

A new trailer has been released for the upcoming Game of Thrones RPG. This time it focuses more on how the combat system will work and what we can expect in player controls.

Official Press Release:

Today Game of Thrones RPG opened its official website, showing off the combat system with an exclusive narrated video trailer that details the gameplay mechanics. This role playing game for PlayStation® 3, Xbox 360® and PC, based on the famous universe from George R.R. Martin’s saga and the HBO television series, should please all RPG players who seek perilous quests, compelling stories and epic battles! Discover today the very first look at its combat system, promising tactical and spectacular battles!

Today’s new video will immerse players into the combat system of Game of Thrones and its bloody battles. All along your adventure, numerous enemies will challenge you. To defeat them, you will have the ability to slow down time during combat to analyze, anticipate and adopt the best strategy to attack or defend yourself. You can plan multiple special attacks for each of your playable characters and activate them at the right moment to amplify their effect. A large selection of armor, weapons and skills will be at your disposal, based on the choice you made for each of your character’s classes and abilities.

Game of Thrones is a big role playing game developed by Cyanide for PlayStation® 3, Xbox 360® and PC. The game is based on the famous series of novels A Song of Ice and Fire by George R.R. Martin, which has already sold over 15 million units around the world, and which HBO® has recently adapted into the critically-praised TV series Game of Thrones.

This is the most ambitious project of Cyanide Studio. Developed on Unreal Engine 3 and written under the supervision of George R.R. Martin, Game of Thrones will allow fans of the series, and more generally adepts of role-playing games, to live an exceptional adventure in one of the most finely-worked universe from the medieval fantasy literature.

Along the 30 hours of gameplay offered by Game of Thrones, play as Mors, sworn brother of the Night’s Watch, and Alester, a Red Priest in search of redemption who is back to Westeros after a long exile. The Hand of King Robert Baratheon has just passed away, and these two charismatic heroes will find themselves dragged in a grand quest that will lead them through familiar and gorgeous places of Westeros, such like the Wall and its region, or the famous King’s Landing. In this grand adventure, they will meet famous faces: Queen Cersei, Varys the Spider or Jeor Mormont, the Lord Commander of the Night’s Watch faithfully reproduced from the TV series.

In Game of Thrones, you will choose the class of your characters, find your fighting style, reach a good balance between your strengths and weaknesses, and get ready for epic battles! Find, buy or loot new equipment and weapons to fit your approach of the fights, and gain experience to improve your skills or learn new ones. Slow the time down during battle to analyze the situation and choose your next moves. In game of thrones, political skills can be as lethal as a sharpen sword, so never underestimate the power of a silver tongue to solve a critical situation!

Watching the game play trailer, it definitely shows that time has not fully stopped. I think I saw an axe blade make it’s way towards Mors’ neck as the player tried to make decision in time before getting chopped. It’s pretty interesting that it allows these kind of mid-action changes, but it would probably help if it allowed the player to modify the characters decision making tree. Such as, “Attack the weakest opponent first.” “Run for safety if you fall below 25% health.” and, “Push curious boys off of window ledges if spied upon.”

The skill tree system reminds me a lot of D&D. You can focus in a single class specialization, or divide up your skill points into various classes; but for less oomph as you’ll never fully be able to master all classes one should think. It’s this kind of balance that makes this game sound like an RPG that we can all be familiar with, plus with more game friendly controls.

ATLUS, in collaboration with Cyanide Studios has also unveiled a limited pre-order bonus art book for the game. The bonus art book offers sixty-four full color pages that include sketches, concept art, photos, screenshots and renders from the game, complete with DVD Commentary like text from the game’s developers. The package will also include behind the scenes materials, like a special message from Martin; possibly telling us to drink more Ovaltine; and a portrait of the development team. That’s what I’m missing from my life, more portraits of development teams. The bonus book measures at 8.5″ wide and 11″ tall, hardbound and printed on the most premium of stock papers. You know, the hard glossy kind that resists fingerprints and could kill children with paper cuts.

I sure can’t plum wait for this game to come out. Everything looks so great.

What do you think about this combat-system for an RPG?

Visit the official website here for more information about the upcoming game.

Check out the Game of Thrones Combat-system trailer below

About Leo Choy

Theorizing that one could time travel within his own lifetime, Leo Choy stepped into the Quantum Leap accelerator and vanished. He awoke to find himself trapped in the past, facing mirror images that were not his own, and driven by an unknown force to change history for the better. His only guide on this journey is Al, an observer from his own time, who appears in the form of a hologram that only Leo can see and hear. And so, Leo finds himself leaping from life to life, striving to put right what once went wrong, and hoping each time that his next leap will be the leap home.

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