Category Archives: Video Game Adaptations

Development Diary Released For The Video-Game of Thrones

The developers of the new Game of Thrones: the Game, aka VideoGame of Thrones, have released a new development diary detailing their work on the RPG. Cyanide Studios had begun the development on the game is before the HBO series began.

The game is being spun as an original interpretation of the book series although the author of the series, George R.R. Martin did not write the script or the dialogue. Although Martin did collaborate with Cyanide to ensure that nothing in game would conflict with anything that the story has coming.

The plot of the game will run parallel to the first book. However, instead of simply recreating the entire storyline, they cheater two new playable characters: Mors Westford, a ranger of the Night’s Watch, and Alester Sarwyck, a red priest. Mors has the ability to control his pet dog using telepathy and Alester will have magical fire powers. Players will switch off between the characters through out the campaign that could last anywhere between 25 hours to 40 hours to complete. Players will also have to make tons of moral choices along the way.

You can watch the development diary below:

Note: the video is for mature audiences only as is the video game.

The Hunger Games… Minecraft Edition

Even if you haven’t seen the movie or read the massively popular trilogy, The Hunger Games, you at least know its central premise. Children, thrown into an arena, fight to the death for one victor. While that is definitely not something most would like to be apart of in real life, the idea of the strategic survival in a game with a multiplayer capacity seems …. well fun.

So when Minecraft, a giant vital sandbox of a game, merged with one of the most violent and popular stories, we get possibly one of the coolest custom experiences ever. Since there isn’t (yet) an officially licensed Hunger Games title out there, this one of best ways to get a piece of action and chaos that is the Games.

The servers that host the Games within Minecraft are called “Survival Games” with the players called “Tributes.” Even the opening of each session mimics the opening scene of the Arena from the books and movie. Tributes stand in a large circle around a cache of supplies and when a time hits zero, you better run.

Very similar to the original story, most run for the supplies in the center, being killed quickly, fighting over the best supplies and weapons. Then tributes can run into the woods to begin the strategic battle of survival as they begin hunting each other down throughout the map. The session ends when only one player/tribute is alive.

Even alliances form during the sessions to help hunt down those left by themselves or unprepared. Just beware, because betrayal is always an option as it gets to the last few players.

If you want to take part, a dedicated Minecraft Survival Games website has been established that includes links to servers hosting the games as well as leader boards to track the progress of the best tributes playing the games.

You can watch a player taking place in one of the Survival Games matches below:

The Walking Dead Video Game Receives Wide Critical Acclaim

Fans of “The Walking Dead” now have more than author Robert Kirkman’s monthly comic book releases to get them through the AMC show’s off-season. Friday, Telltale Games released The Walking Dead: Episode One- A New Day for the Xbox 360, PlayStation 3, Mac and PC.

According to a press release from GamesPress, despite the game taking place in the same world as Kirkman’s comic series, there will be some key differences.

The Walking Dead: Episode One – A New Day is set in the world of Robert Kirkman’s award-winning comic book series. Lee Everett, a man convicted of a crime of passion, has been given the chance for redemption in a world devastated by the undead. Players will experience life changing events, meet new characters and familiar ones from the original comic, and also visit locations that foreshadow the story of Deputy Sheriff Rick Grimes. The Walking Dead offers a tailored game experience – player actions, choices and decisions affect how the story plays out across the entire series.”

The Walking Dead: Episode One – A New Day follows a character named Lee Everett, though a convicted criminal for a crime of passion, he has the opportunity for redemption in this post-apocalyptic world of the undead. Players experience events that can be life-changing. You also get to meet new characters as well as some familiar ones from the original comic book. And as a tie in to the story and tv series, players will visit locations that foreshadow the events of Deputy Sheriff Rick Grimes.

One of the most intriguing aspects of the game is that decisions players make will affect them and the story throughout the entire game.

The game has received a positive critical reception, earning Editors’ Choice awards from both Official Xbox Magazine and IGN.com. Gaming website Polygon gave the game a 9 out of 10 score.

Polygon praised the game for its enthralling gameplay and heart-stopping action.

With choices that matter and intensity to spare, Telltale Games delivers one of its best efforts to date […] The first episode of The Walking Dead held me in as I was thrown from one story-twisting, heart-stopping conflict to another, disaster threatening if I looked away from the screen even for a moment.”

Popular game review site, IGN, also praised the first episode the video game adaptation for its intense and emotionally engaging gameplay.

This is a deeply personal and emotional experience, and that’s why it feels so right as a part of this franchise,” one IGN reviewer said.

Official Xbox Magazine praised the game’s “striking art style and cinematic presentation.”

Episode One – A New Day is the first of five monthly episodes of  The Walking Dead  games series and will be available for 400 Microsoft®Points on the Xbox LIVE Marketplace for Xbox 360® on April 27th; it is available now for $4.99 per episode on PlayStation®Network, and is available as the first part of a five episode season pass for $24.99 on PC and Mac from the Telltale Online Store and other digital outlets.

The Walking Dead: Episode One- A New Day is rated M (Mature) for Blood and Gore, Intense Violence and Strong Language by the ESRB.

Harley Quinn’s Revenge: Batman: Arkham City Game of the Year Edition

The new “Game of the Year” edition for Batman: Arkham City has been announced by Rocksteady Studios. The game will be hitting the Xbox 360 and PlayStation 3 on May 29th. But be prepared for the new  “Harley Quinn’s Revenge” DLC, and the previously released DLC packs and a movie download of Batman: Year One (USA and Canada only).

For those fans who already own the original boxed edition of Batman: Arkham City can also download the new gameplay featuring Harley Quinn beginning on May 29th in both the PlayStation®Network and in the Xbox LIVE® Marketplace for Xbox 360.

This new gameplay mode puts players back in Arkham City in order to face their final challenge and play as both Batman and Robin. Players can utilize each of the character’s unique combat and other skills in order to uncover the sinister and vengeful plan of Harley Quinn. Fans will not only get n new storyline to play but they can also explore new environments and battle Harley’s new gang of thugs.

There is also DLC included on the disc which includes the “Catwoman Pack,” “Nightwing Bundle Pack,” “Robin Bundle Pack,” “Challenge Map Pack” and “Arkham City Skins Pack.”

Batman: Arkham City Game of the Year Edition is exactly what fans of the character and franchise were waiting for, all in all the game packages new gameplay content, seven maps, three playable characters, and 12 skins beyond the original retail release.

You can see the trailer for the edition and some Harley Quinn artwork from the game below:

iStoryTime Hoists Flag with The Pirates! Band of Misfits Storybook App

The Pirates! Band of Misfits is the new upcoming 3-D stop motion animated film that will be hitting theaters later this month. The film, based on the first two books from Gideon Defoe’s The Pirates! series, now has a new story time app that children will love to read before and after seeing the movie.

iStoryTime is launching the The Pirates! Band of Misfits storybook app for Apple Devices for an introductory price of only $.99 cents. It will got back up to #3.99 soon, so get it while you can at the great introductory offer.

The app includes several fun opportunities along with storybook itself. One feature, called “Piratize Yourself” will allow your children to utilize the face tracking features of iOS 5 to make themselves look like a pirate in real time, snap a photo and share with their friends. They can also become “Pirate of the Year!” by collection the eight hidden prop items they need through out the app.

The story follows the luxuriantly bearded Pirate Captain – a boundlessly enthusiastic, if somewhat less-than-successful, terror of the High Seas. With a rag-tag crew at his side, and seemingly blind to the impossible odds stacked against him, the Captain has one dream: to beat his bitter rivals Black Bellamy and Cutlass Liz to the much coveted “Pirate Of The Year Award.”

This is a great app to encourage children to read. Parents can either read the lovable story with their children or allow them to forage the high seas alone with the “read to myself” function.

The Pirates! Band of Misfits storybook app will be released for iPad, iPhone and iPod touch.

Remember it is only going to be $.99 cents for a short time before it returns to its regular price of $3.99 so get it now and just in time before the film hits theaters.

Men in Black: Alien Crisis to Invade Games on May 25

Activision has announced that Men in Black: Alien Crisis will hit the shelves on May 25.  This will be the same day as the release of Sony’s Men in Black 3; adapted from the the Men in Black comic books.  The news that has hit the net has been of the generic nature as no one seems to know what stance to take on the game.  There simply isn’t enough information to make an informed opinion.  Maybe consumers have become numb to the words of advertisement announcements.

Here’s some of the official announcement:

In Men In Black: Alien Crisis, players take on the role as Peter Delacoeur, a MIB Agent in training, assigned to unearth enemy aliens who are planning to destroy planet Earth. With hidden surveillance and stealthy guards on the prowl, players must ambush confidential alien intelligence and stop all alien attacks. Men In Black: Alien Crisis brings exciting, realistic MIB Agent movements as players shoot, and dodge their way through action-packed levels to escape fierce alien assaults. Additionally, all platforms feature two-player split-screen gameplay and four-person “hot-seat” competitive action for awesome friends and family involvement.”

Right off the bat I had an sophomoric reaction to the name of the video game character, Peter Delacoeur.  If we are to follow the naming convention of all MIB agents, it means that the name will be shortened to the first letter of the first name.  “In this game, you will play as Pee.”  ‘Welcome Pee.’  “Look out Pee!”  If you’re playing on the Ninteno Wii, you’ll control Pee with your Wii.  Yes, I’m a comedic genius.

While the name may be hysterical to my addled mind, the cover art is brilliantly done.  The image of the MIB agent is obscured enough to conjure the image of Will Smith or Tommy Lee Jones, without having to pay any likeness fees.  Honestly, I can almost imagine the moustache on the shadowy face of Agent Pee.

“To create a completely authentic Men in Black world and tone, Activision aligned with Jeff Gomez and Mark S. Pensavalle’s Starlight Runner Entertainment, Inc. to create the story and script of the upcoming videogame. Starlight Runner, a leading creator and producer of highly successful transmedia franchises, was selected by Sony Pictures to work in concert with the filmmakers to provide a single voice to the Men in Black universe with the upcoming film and related properties.”

Remember, this is Activision we’re talking about.  While known for Call of Duty and the Guitar Hero games, it seems the majority of gamers want to hate what they have to offer.  The consensus though is that the game will be, “kiddy” in nature, which is not so innovative or “in your face” and a little more generic when it comes to gaming.  As the game’s story doesn’t seem to be cannon to the actual movie, it gives me the feeling that the game will be closer to Call of Duty with an MIB skin on top of it.

“The game will be available for the PlayStation 3, Xbox 360, and Wii. All versions of the game are compatible with the Top Shot Elite peripheral. The PlayStation 3 version is also compatible with the PlayStation®Move sharp shooter and the Wii version with the Wii Zapper™.”

FEATURES INCLUDE:
  • 3rd Person Combat Tactics: Dodge and take cover as you battle hostile aliens in this action-packed, 3rd person rail shooter.
  • Investigation and Interrogation: Players must obtain vital intelligence by examining locations and interrogating suspects.
  • Nothing is What it Seems: Aliens often use clever disguises. Employ MIB investigative techniques to detect hidden threats.
  • Diverse and Customizable Weapons: Wield an awesome assortment of alien firepower including MIB classics like the “Noisy Cricket” and unique firing modes such as “freeze rays” and “antigravity grenades.”
  • High Octane Action-Oriented Experience: Pursue and escape fierce aliens in intense cinematic chase sequences.

Mistborn Saga Heads to The Video Game World

Best-selling author, Brandon Sanderson, will see his epic fantasy series Mistborn hit the video game world late next year. The news was announced by Little Orbit who will be responsible for bringing the novel series to PlayStation 3, Xbox 360, and PC and Mac.

Mistborn is a fantasy trilogy written by Sanderson that was published by Tor Fantasy is 2006 and 2008. The series consists of Mistborn: The Final EmpireMistborn: The Well of Ascension, and Mistborn: The Hero of Ages. There was also a stand-alone short novel titled,  Mistborn: The Alloy of Law that was released in late 2011.

Mistborn is set in a dark world of ash, mist, and gothic fantasy creatures, dominated by a seemingly immortal villain known as the Lord Ruler. It also follows individuals who use a powerful rule-based magic system known as Allomancy that allows them to temporarily enhance their physical and mental abilities by ingesting and “burning” flakes of metal. Those who have the ability to burn a single metal are called Mistings, and those who can burn all metals are known as Mistborn.

The game will be an RPG and features an original storyline created by Sanderson. It will be set several hundred of years before the first novel took place. The game also features a unique system that puts Allomancy into the hands of the players. You will play as Fendin “Fiddle” Fathvell who must quickly master his Allomatic abilities before his entire family are destroyed by the forces at work.

Matthew Scott, the CEO of Little Orbit stated,

I’m a huge fan of the series, and I cannot wait to get this into the hands of gamers. Between the distinctive magic system, the story twists Brandon has planned for the game, and the rich depth of character skills, we’re creating something very unique for players to enjoy.”

Sanderson, is also a veteran of video game story development. He recently has completed development on the Infinity Blade II video game including the accompanying Infinity Blade: Awakening novella. Along with writers the Mistborn series and Stormlight novels, he has also finished work on the final novel in Robert Jordan’s Wheel of Time series. Sanderson has been labeled “one of the most popular new fantasy writers to emerge in the last ten years.”

In regards to the new game based on his series, Sanderson said,

As an avid gamer, I’m extremely excited by this opportunity. The chance to write the story for a Mistborn game while working with a team of talented developers is, quite literally, living a dream.”

You can get more information about Mistborn and its upcoming game at the official website. 

About Brandon Sanderson

Brandon Sanderson is the co-author with Robert Jordan of the #1 NY Times bestselling Wheel of Time novels The Gathering Storm and Towers of Midnight, and a top 10 NY Times and international bestselling author for his novels The Way of Kings and Mistborn: The Alloy of Law, all published by Tor Books in the US. An award-winning author, he is published in 25 languages, with global sales in the millions of copies. His Mistborn saga has become a multi-faceted brand, with a film in development from Paloppa Pictures, and a classic tabletop RPG released by Crafty Games in 2011.

A Hen In The Fox House Written by David Lubar

Back around 1982, I was hired by Sirius Software to design and program games for the Atari 2600. Sirius had originally planned to not only develop the games, but to manufacture and publish them. Since they already published computer games on floppy disks, this didn’t seem like an unreasonable leap. But somewhere along the way, they discovered that the publishing side of the cartridge business would require a substantial amount money. So they found a partner who had an abundance of cash and a desire to be a game publisher. All of a sudden, though I was still an employee of Sirius, I was actually designing games for Fox Games, a division of 20th Century Fox. In retrospect, this was a positive event, since the change meant Sirius took longer to go out of business than they would have without a partner.

Soon after I started working on my first game, we were invited to a premier screening of two Fox movies, to see if we wanted to use either for a game. I caught a ride to the theater with one of my co-workers, Mark Turmell, who’d just bought a Porsche. That’s not relevant, but I love to name drop.

One of the movies we saw at the preview, Six Pack, had potential. It was about a group of kids and a crusty racer. While the idea of doing a racing game was fun, this was the Atari 2600, which was slightly limited in it’s graphics, memory, and processor speed. (Though our team leader, Larry Miller, went on to write the great racing game, Enduro, for Activision.)

The other movie we saw that afternoon was so inappropriate for our needs, I want to ease into my description of it rather than just blurting out the details. Remember, we were writing video games for a system that was mostly pitched to kids and families. Okay. The 2600 was a game system for the whole family. Keep that in mind. Ready? The movie was The Entity. If you remember it, you can picture my reaction as I sat in that auditorium, having been brought there for the purpose of finding game-worthy material. For those of you who missed this cinematic gem, it’s about a woman who was repeatedly raped by an invisible spirit. Yup. Can you picture how that would translate into a video game? Mommy — why is my joystick slippery? So that was my first taste of the Hollywood glory. But things got better.

For one thing, Fox had money. Which meant they could afford TV ads. I totally lucked out. The ad for my first game was made by the same genius who made Tron. I’ll be the first to admit that the ad was way better than the game. Though the game did include some nice features, like two-player same-screen co-op (because I love hyphenate words), and a pause switch.

At one point, we were told we could base a game on any movie in the Fox catalog. Yeah — any movie. Take what you want. Being a science-fiction fan, I instantly claimed Fantastic Voyage as my own. For those of you who have never seen the movie or read Isaac Asimov’s novel, the story involves injecting a miniaturized crew and submarine into a human body, so the crew can perform delicate brain surgery. Remember — this is for the Atari 2600. So the artery was represented as a parallel pair of jagged lines. The player’s ship had to blast through clots, bacteria, and other hazards. It could regain health by shooting enzymes, which I represented as tiny keys, in homage to what I’d learned in high school biology. The game got progressively harder, mostly by narrowing the arteries. (I guess that’s better than getting progressively narrower by hardening the arteries.)

My next game was named after Flash Gordon, though the connection was pretty slender. Okay — the connection didn’t really exist, except that the game was set in space. A third game, which I had given some sort of slick name like Alpha Mission, was renamed by Fox after a film nobody had ever seen, Space Master X-7. I wasn’t happy about the name, but I was definitely happy about what happened next, because it gave me my greatest piece of nerd credibility. The game had a bit (okay — eight bit) part in Revenge of the Nerds. One of the characters plays it after they get kicked out of their dorm. The game itself was fairly slick. I was trying to emulate the vector-graphics look from classic coin-op games such as Asteroids. For the 2600, it was a pretty nice piece of programming.

Later on, I had a chance to go in the opposite direction. Absolute Entertainment had put together a simulated video game for the movie, Toys. The simulation was created by merging displays from two Super Nintendos. Eventually, I was one of the programmers asked to help create an actual SNES version of game.

I had another brush with the movies years later, when I was offered the chance to write three spinoff novels based on the Lost in Space movie. This offer was made before the movie was released, and before I escaped from my starving-author years. So I had a bit of incentive to take the deal. But I had a feeling it would not be a rewarding project, so I declined the offer. Sometimes, you guess right.

As for my option experiences with my own novels, there’s not much to tell. I’ve had inquiries, and couple near misses, but nothing has crossed the border, yet, from fuel for my daydreams to cash in the bank. But who knows? If I can get the honor of bringing a classic novel by Isaac Asimov to the glory of the 160-pixel four-color screen, anything can happen.

Guest post written by author David Lubar. He has written numerous books and is also an electronic game programmer, who programmed Super Breakout for the Nintendo Game Boy, and Frogger for both the SNES and Game Boy. As a game designer, he designed the game Frogger 2: Swampy’s Revengefor the Nintendo Game Boy Color. He is also known for his Nathan Abercrombie, Accidental Zombie series. 

Trailer For First Episode of Walking Dead Video Game Released

Now that season 2 of AMC’s hit show, “The Walking Dead” is over, it is a perfect time to get pumped about the new video game release based on the series. The game comes from Telltale Games and Robert Kirkman, who is the creator and writer of the “The Walking Dead,” and now they have a released a brand new trailer for the upcoming game.

This first trailer features the first of five monthly episodes of the “Walking Dead” video game that is set to be released in late April on the Xbox LIVE Marketplace for Xbox 360® for 400 Microsoft® Points, on PlayStation®Network for $4.99 and on PC and Mac as a season pass for $24.99 from the Telltale Online Store and other digital outlets.

The trailer for the game was created by animator and director Daniel M. Kanemoto. He blended together both 2D and 3D imagery that incorporates both the series and the original comic book. Telltale games had actually asked Kanemoto to create the trailer because of his “fan made” title sequence he had made for the series.

Dan Connors, the co-founder and CEO of Telltale said this about the game:

This trailer really shows off how our artists have managed to take the 2D art style of the comic books and create a 3D world allowing fans to truly interact with Robert Kirkman’s world for the very first time. We hope that fans will like what they see and be excited by the chance to join the cast of the game; we promise they’ll die horribly!

Kirkman also added this regarding the game:

Telltale has done a phenomenal job in making a game that meets the expectations of fans. Running around with a gun isn’t what ‘The Walking Dead’ is about; it’s about how people caught in an apocalypse deal with facing their own death every day, and the horrible choices they have to make to survive. Telltale’s game series has captured the spirit of the comic books perfectly.

The plot of the video game follows Lee Everett, a convicted criminal that has been given a chance for redemption in the apocalyptic world of the undead. Players will be able to experience different events, meet people and visit locations through out the world of the comic book and series. And, the actions of players and their choices will affect how the story plays out across the entire game series.

You can watch the new trailer for the video game below:

New Game of Thrones RPG Trailer Revealed

A new trailer has been released for the upcoming Game of Thrones RPG. This time it focuses more on how the combat system will work and what we can expect in player controls.

Official Press Release:

Today Game of Thrones RPG opened its official website, showing off the combat system with an exclusive narrated video trailer that details the gameplay mechanics. This role playing game for PlayStation® 3, Xbox 360® and PC, based on the famous universe from George R.R. Martin’s saga and the HBO television series, should please all RPG players who seek perilous quests, compelling stories and epic battles! Discover today the very first look at its combat system, promising tactical and spectacular battles!

Today’s new video will immerse players into the combat system of Game of Thrones and its bloody battles. All along your adventure, numerous enemies will challenge you. To defeat them, you will have the ability to slow down time during combat to analyze, anticipate and adopt the best strategy to attack or defend yourself. You can plan multiple special attacks for each of your playable characters and activate them at the right moment to amplify their effect. A large selection of armor, weapons and skills will be at your disposal, based on the choice you made for each of your character’s classes and abilities.

Game of Thrones is a big role playing game developed by Cyanide for PlayStation® 3, Xbox 360® and PC. The game is based on the famous series of novels A Song of Ice and Fire by George R.R. Martin, which has already sold over 15 million units around the world, and which HBO® has recently adapted into the critically-praised TV series Game of Thrones.

This is the most ambitious project of Cyanide Studio. Developed on Unreal Engine 3 and written under the supervision of George R.R. Martin, Game of Thrones will allow fans of the series, and more generally adepts of role-playing games, to live an exceptional adventure in one of the most finely-worked universe from the medieval fantasy literature.

Along the 30 hours of gameplay offered by Game of Thrones, play as Mors, sworn brother of the Night’s Watch, and Alester, a Red Priest in search of redemption who is back to Westeros after a long exile. The Hand of King Robert Baratheon has just passed away, and these two charismatic heroes will find themselves dragged in a grand quest that will lead them through familiar and gorgeous places of Westeros, such like the Wall and its region, or the famous King’s Landing. In this grand adventure, they will meet famous faces: Queen Cersei, Varys the Spider or Jeor Mormont, the Lord Commander of the Night’s Watch faithfully reproduced from the TV series.

In Game of Thrones, you will choose the class of your characters, find your fighting style, reach a good balance between your strengths and weaknesses, and get ready for epic battles! Find, buy or loot new equipment and weapons to fit your approach of the fights, and gain experience to improve your skills or learn new ones. Slow the time down during battle to analyze the situation and choose your next moves. In game of thrones, political skills can be as lethal as a sharpen sword, so never underestimate the power of a silver tongue to solve a critical situation!

Watching the game play trailer, it definitely shows that time has not fully stopped. I think I saw an axe blade make it’s way towards Mors’ neck as the player tried to make decision in time before getting chopped. It’s pretty interesting that it allows these kind of mid-action changes, but it would probably help if it allowed the player to modify the characters decision making tree. Such as, “Attack the weakest opponent first.” “Run for safety if you fall below 25% health.” and, “Push curious boys off of window ledges if spied upon.”

The skill tree system reminds me a lot of D&D. You can focus in a single class specialization, or divide up your skill points into various classes; but for less oomph as you’ll never fully be able to master all classes one should think. It’s this kind of balance that makes this game sound like an RPG that we can all be familiar with, plus with more game friendly controls.

ATLUS, in collaboration with Cyanide Studios has also unveiled a limited pre-order bonus art book for the game. The bonus art book offers sixty-four full color pages that include sketches, concept art, photos, screenshots and renders from the game, complete with DVD Commentary like text from the game’s developers. The package will also include behind the scenes materials, like a special message from Martin; possibly telling us to drink more Ovaltine; and a portrait of the development team. That’s what I’m missing from my life, more portraits of development teams. The bonus book measures at 8.5″ wide and 11″ tall, hardbound and printed on the most premium of stock papers. You know, the hard glossy kind that resists fingerprints and could kill children with paper cuts.

I sure can’t plum wait for this game to come out. Everything looks so great.

What do you think about this combat-system for an RPG?

Visit the official website here for more information about the upcoming game.

Check out the Game of Thrones Combat-system trailer below